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Tv tropes spec ops the line
Tv tropes spec ops the line







tv tropes spec ops the line

Time to go home." Walker has taken Konrad's words to heart, finally deciding to put down his gun and avoiding crossing the line. Should Walker make the first choice he says these simple words, "It's over. It's up to him to decide whether going home is worth more than his fantasy.

  • In the epilogue Walker has one last choice: either let go of his gun and go home with the U.S Soldiers sent to rescue him, or become the villain he thought Konrad was and fire on them.
  • All the game did was perhaps ask you some questions that you felt uncomfortable with when the answers were found, but in the end it's nothing you should dwell on too badly, since one way or the other, you can still go home. But in that, it reveals that no, it doesn't hate you quite the opposite.

    tv tropes spec ops the line

  • It also has a meta aspect to the heartwarming statement, considering so many people criticize this game by saying it hates the player and wants them to feel like a bad person.
  • Konrad finally admitting that Walker can go home is an encouragement on his part for Walker to prove him wrong, the best part being that Walker has that choice!
  • This takes on even deeper significance when you learn, through Walker's flashback, in the Suicide by Cop ending that Konrad had previously felt that home was an illusionary concept for a soldier to have and that finding peace when your job is to fight wars is admirable but impossible, death is the only line men like them can cross.
  • It takes a strong man to affirm life even in the midst of adversity. Walker has chosen life, in that sense he really was stronger than Konrad who ended his life rather than living with the consequences of his actions.
  • The way Walker sadly, but surely, says, " Stronger than you were." is very powerful in the context of having just discovered that Konrad had committed suicide.
  • tv tropes spec ops the line

    To give up on life would be an insult not only to those we love but would make the hardships of everyone that suffered on our journey a waste, we shouldn't be too hard on ourselves as we still have the right to life and the chance to do better next time. These words are very important as a reminder to both Walker and the player that despite making mistakes there is still hope for the future and we should cling to life so that we have a chance to earn our happy endings.

  • In the ending where Walker chooses to shoot the imaginary Konrad, Konrad has these poignant words to share with Walker, which is put on top of this page.
  • Spec Ops: The Line is one of the darkest games ever, but that doesn't mean it can't warm our hearts a little - deep darkness makes faint light brighter.Īs a Moments subpage, all spoilers are unmarked as per policy.









    Tv tropes spec ops the line